Practice into confidence.

An immersive communication training ecosystem that turns speaking practice into a measurable, repeatable experience.

An immersive communication training ecosystem that turns speaking practice into a measurable, repeatable experience.

The Speakeasy System

FROM HESITATION

TO CONFIDENCE.

HOLOGRAM × AR × VR

One connected experience.

It starts with understanding you.

And your progress stays with you.

Your shake, made to order.

Practice before the pressure.

Practice before the pressure.

SpeakEasy brings immersive practice, real-world scenarios and performance feedback into one communication training experience.

SpeakEasy brings immersive practice, real-world scenarios and performance feedback into one communication training experience.

PRACTICE · SIMULATE · IMPROVE

BUT SPEAKEASY

DIDN'T START HERE.

BUT SPEAKEASY

DIDN'T START HERE.

LET'S REWIND.

LET'S REWIND.

Knowing how to speak
≠ being ready to speak.

Knowing how to speak
≠ being ready to speak.

Before we designed a single screen, we needed to understand why speaking well in a room feels nothing like knowing what to say.

3/4

3/4

people suffer from some form of public speaking anxiety.

people suffer from some form of public speaking anxiety.

Most learners can already explain what good communication looks like — pacing, structure, eye contact, tone.

Most learners can already explain what good communication looks like — pacing, structure, eye contact, tone.

But knowledge doesn't disappear under pressure. What disappears is the ability to access it — the moment a real audience, a real clock, and real judgement enter the room.

But knowledge doesn't disappear under pressure. What disappears is the ability to access it — the moment a real audience, a real clock, and real judgement enter the room.

What we found

Five recurring gaps kept surfacing across every interview.

01

No real-time self-awareness

No real-time self-awareness

Learners can't see their own speaking behavior as it happens.

Learners can't see their own speaking behavior as it happens.

02

No consistent practice

No consistent practice

No structured system enables frequent, guided speaking reps.

No structured system enables frequent, guided speaking reps.

03

Generic feedback

Generic feedback

Feedback rarely gets specific about posture, gesture, or rhythm.

Feedback rarely gets specific about posture, gesture, or rhythm.

04

Trainers can't scale

Trainers can't scale

Personalized coaching breaks down once class sizes grow.

Personalized coaching breaks down once class sizes grow.

05

Unrealistic practice rooms

Unrealistic practice rooms

Practice environments don't replicate real speaking pressure.

Practice environments don't replicate real speaking pressure.

The pattern

Every gap traced back to the same divide.

What training teaches

Learning

Techniques

Preparation

Practice, alone

Theory of delivery

What a room demands

Performing

Pressure

Judgement

Uncertainty

Real-time response

The missing bridge

Practice

≠

Real pressure

Traditional training stops at the edge of the room. Nothing carries a learner across.

People don't just need to practise speaking.
They need to practise the pressure of speaking.

Introducing

SpeakEasy is built around a companion — Buddy — that listens, observes, and gently guides learners through a continuous loop: practice builds awareness, awareness leads to improvement, improvement builds confidence.

HologramAugmented RealityVirtual Reality

Hologram

AR

VR

The low-pressure first step

AR guides practice and VR builds confidence — but both only begin once someone chooses to engage. The hologram meets people where they are, in physical spaces, and turns curiosity into participation.

Captures attention instantly

Draws people in at conferences, campuses, and events without asking for commitment.

A safe first interaction

Speak, engage, and explore without feeling judged, before any formal training begins.

Bridges awareness to action

A QR-based entry point that carries curious visitors into structured AR and VR learning.

SpeakEasy is a holistic communication training ecosystem

Points of Intervention

Product in Detail

From storyboard to working screens.

A closer look at how the learner and trainer experiences actually work from the first AR practice session to the VR storyboard, hologram interaction, and the training-institute website.

Learner App practicing a speech, end to end

Pick a practice type, set up the session, rehearse live with real-time overlays, then review a full performance breakdown.

A real capture of the AR coach mid-session — teleprompter, gaze tracking, blink count, voice waveform, words-per-minute, and a live filler-word alert, all overlaid on the learner's own camera feed.

Learner App practicing a speech, end to end

Pick a practice type, set up the session, rehearse live with real-time overlays, then review a full performance breakdown.

THE VR STORY

ONBOARDING EXERCISES

1/6 - onboarding exercises

Start small. Build the basics.

Users complete short exercises that introduce voice, posture, eye contact and speaking fundamentals. The system establishes a baseline so later sessions can measure improvement.

ONBOARDING EXERCISES

2/6 - onboarding room

Start small. Build the basics.

Users complete short exercises that introduce voice, posture, eye contact and speaking fundamentals. The system establishes a baseline so later sessions can measure improvement.

ONBOARDING EXERCISES

3/6 - Networking Icebreaker

Start small. Build the basics.

Users complete short exercises that introduce voice, posture, eye contact and speaking fundamentals. The system establishes a baseline so later sessions can measure improvement.

ONBOARDING EXERCISES

1/6

Start small. Build the basics.

Users complete short exercises that introduce voice, posture, eye contact and speaking fundamentals. The system establishes a baseline so later sessions can measure improvement.

ONBOARDING EXERCISES

1/6

Start small. Build the basics.

Users complete short exercises that introduce voice, posture, eye contact and speaking fundamentals. The system establishes a baseline so later sessions can measure improvement.

ONBOARDING EXERCISES

1/6

Start small. Build the basics.

Users complete short exercises that introduce voice, posture, eye contact and speaking fundamentals. The system establishes a baseline so later sessions can measure improvement.

HOLOGRAM

and in terms of getting people onboard we have a hologram which will be placed in seminars etc where our buddy will introduce what speakeasy is and try to get people onboard

FROM PRACTICE TO PROOF

With the experience built, we tested how well it actually worked.

USABILITY TESTING

Measurable movement, session over session.

Comparative testing tracked five skills before and after using SpeakEasy — self-rated on a 5-point scale.

Confidence

Preparedness

Anxious

Speaking Pace

Overall Comm

Before Speakeasy

After Speakeasy

What worked

The guided "buddy" made the process feel supportive and easy to follow

Real-time feedback on eye contact, pacing, and gestures drove quick improvement

The flow from practice to performance report felt clear and purposeful

What didn't

Long, audio-delivered feedback felt overwhelming mid-practice

VR characters lacked natural animation, reducing immersion

No option to customise feedback format for different learners

BUSINESS MODEL

A B2B SaaS model built around training institutes.

Institutes subscribe for trainer tools and analytics at scale; learners get an AR coach that travels with them.

Key Partners

Public speaking academies

Colleges & placement cells

Corporate L&D teams

Key Activities

AR/VR platform development

Body language & voice analytics

Institute onboarding

Value Proposition

Personal AR coach, real-time guidance

Safe practice for interviews & presentations

Measurable feedback at batch scale

Customer Segments

Speaking academies

Corporate training depts

Interview-prep institutes

Channels

Direct institute partnerships

EdTech college tie-ups

Demo platform & events

Revenue Streams

B2B subscription (core)

Corporate training packages

White-label for large institutes

Where the practice gets sharper.

In Augmented Reality

Trainer review & feedback
Recorded sessions trainers can review and comment on directly.

Expanded AR environments
Presentation screens, audience simulations, and conference setups.

AI-assisted script guidance
Generated prompts, pacing suggestions, and structured content support.

Gesture & posture detection
Deeper recognition of hand movement and body language.

In Virtual Reality

Real-time LLM feedback
Contextual guidance delivered mid-speech, not just after.

Expressive audience behaviour
Reactions that shift with engagement, confusion, or agreement.

Multi-language support
Practising in a learner's own preferred language and context.

Progressive difficulty
Three levels per scenario, from basic to advanced speaking environments.

SpeakEasy turns hesitant speakers into confident communicators through guided practice and real-world simulation.

THAT'S A WRAP.

THAT'S A WRAP.

Thanks for making it this far.

Thanks for making it this far.

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